Igameing

Minimal UI ≠ Good UX

Clean UI doesn’t always mean smart UX. Somewhere along the way, “sleek” became a substitute for “usable.” That’s a problem — especially in modern games.

The Myth of Less Is More

Hiding health bars. Removing inventory weight. Auto-pinning quests without feedback. These are not elegant touches — they’re design evasions. Less information often means more confusion.

Invisible ≠ Intuitive

A good UI supports flow. A great UI becomes invisible because it communicates, not because it erases itself. Many “minimal” UIs remove context in favor of whitespace. That’s not design — that’s negligence.

The Rise of Empty Menus

Half the games today launch with 4 settings and a dropdown that breaks. Clean doesn’t mean functional. Gamers need clarity, not a guess-the-feature simulator.

Minimal UI Works — If Backed By Depth

Some games get it right. Hades. Inside. Even Soulslikes. But in those cases, minimalism is a philosophy, not a shortcut. Most fail because they copy the aesthetic, not the thought behind it.

Bottom line: If you’re removing friction — great. But if you’re removing usability, you’re doing your job wrong.